HitDef

「HitDef」の編集履歴(バックアップ)一覧はこちら

HitDef」(2009/10/06 (火) 14:14:41) の最新版変更点

追加された行は緑色になります。

削除された行は赤色になります。

***効果 攻撃判定を有効にする ***必須パラメータ attr = hitflag = MAF guardflag = HL ***オプションパラメータ affectteam = E animtype = Light air.animtype = (animtype) fall.animtype = (Back or Up=air.animtype) priority = 4,Hit? damage = 0,0 pausetime = 0,0 guard.pausetime = (pausetime) sparkno = (player variables) guard.sparkno = (player variables) sparkxy = 0,0 hitsound = (player variables) guardsound = (player variables) ground.type = High air.type = (ground.type) ground.slidetime = 0 guard.slidetime = (guard.hittime) ground.hittime = 0 guard.hittime = (ground.hittime) air.hittime = 20(fall!=1) guard.ctrltime = (guard.slidetime) guard.dist = (player variables) yaccel = 0 ground.velocity = 0 guard.velocity = (ground.velocity) air.velocity = 0,0 airguard.velocity = (air.velocity) ground.cornerpush.veloff = (0[attr=A] or 1.3*guard.velocity) air.cornerpush.veloff = (ground.cornerpush.veloff) down.cornerpush.veloff = (ground.cornerpush.veloff) guard.cornerpush.veloff = (ground.cornerpush.veloff) airguard.cornerpush.veloff = (guard.cornerpush.veloff) airguard.ctrltime = (guard.ctrltime) air.juggle = 0 mindist = (U) maxdist = (U) snap = (U) p1sprpriority = 1 p2sprpriority = 0 p1facing = 0 p1getp2facing = 0 p2facing = 0 p1stateno = p2stateno = p2getp1state = 1 forcestand = (0 or 1[ground.velocity=x,y!=0]) fall = fall.xvelocity = (U) fall.yvelocity = -4.5 fall.recover = 1 fall.recovertime = 4 fall.damage = 0 air.fall = (fall) down.velocity = (air.velocity) down.hittime = (down.velocity) down.bounce = 0(down.velocity!=x,0) id = 0 chainID = -1 nochainID = -1 hitonce = (0 or 1[attr=,T]) kill = 1 guard.kill = 1 fall.kill = 1 numhits = 1 getpower = (hit_damage*Default.Attack.LifeToPowerMul,<=/2) givepower = (hit_damage*Default.GetHit.LifeToPowerMul,<=/2) palfx.time = 0 palfx.mul = palfx.add = envshake.time = envshake.freq = envshake.ampl = envshake.phase = fall.envshake.time = fall.envshake.freq = fall.envshake.ampl = fall.envshake.phase =

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